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5ead/monsters/html/creature_codex/shockwing.html
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<title>Shockwing</title>
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<body>
<h1>Shockwing</h1>
<p><em>Small</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 27 (5d6+10)</li>
<li><strong>Speed:</strong> fly 30 ft. walk 25 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 179</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>11 (+0)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>3 (-4)</td>
<td>10 (+0)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2, stealth +4</li>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Antennae:</strong> The giant moth has advantage on Wisdom (Perception) checks that rely on smell.</li>
<li><strong>Charged:</strong> At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The shockwing makes two proboscis attacks.</li>
<li><strong>Proboscis:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.</li>
<li><strong>Fulminating Wings (1/Day):</strong> A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/shockwing.md">Markdown Format</a></p>
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