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<title>Mytholabe</title>
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<body>
<h1>Mytholabe</h1>
<p><em>Large</em> <em>Construct</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 152 (16d10+64)</li>
<li><strong>Speed:</strong> fly 30 ft. hover True ft. walk 0 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 271</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>13 (+1)</td>
<td>18 (+4)</td>
<td>6 (-2)</td>
<td>16 (+3)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison, psychic; bludgeoning, piercing, and slashing from magical attacks</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire, radiant, thunder</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> understands all but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Immutable Form:</strong> The mytholabe is immune to any spell or effect that would alter its form.</li>
<li><strong>Magic Resistance:</strong> The mytholabe has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The mytholabe's weapon attacks are magical.</li>
<li><strong>Melodious Recharge:</strong> Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.</li>
<li><strong>Spanner in the Works:</strong> When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.</li>
<li><strong>Sentient Transformation:</strong> If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.</li>
<li><strong>Unbearable Scraping:</strong> When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.</li>
<li><strong>Innate Spellcasting (1/Day):</strong> The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.</li>
<li><strong>Heroic Jab:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.</li>
<li><strong>Purifying Resonance (Recharge 5-6):</strong> The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/mytholabe.md">Markdown Format</a></p>
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