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<title>Gugalanna</title>
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<h1>Gugalanna</h1>
<p><em>Huge</em> <em>Celestial</em> <em>chaotic good</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 253 (22d12+110)</li>
<li><strong>Speed:</strong> fly 80 ft. walk 60 ft.</li>
<li><strong>Challenge Rating:</strong> 21 (33,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 212</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>24 (+7)</td>
<td>16 (+3)</td>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +10, Con +12, Wis +12</li>
<li><strong>Skills:</strong> athletics +14, insight +12, intimidation +11</li>
<li><strong>Damage Immunities:</strong> fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Damage Resistances:</strong> necrotic</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
<li><strong>Senses:</strong> truesight 60 ft., passive Perception 15</li>
<li><strong>Languages:</strong> understands all but can't speak, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Flyby:</strong> Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.</li>
<li><strong>Magic Resistance:</strong> Gugalanna has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> Gugalanna's weapon attacks are magical.</li>
<li><strong>Trampling Charge:</strong> If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Gugalanna makes two attacks: one with its horns and one with its kick.</li>
<li><strong>Horns:</strong> Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.</li>
<li><strong>Kick:</strong> Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.</li>
</ul>
<p>Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Kick:</strong> Gugalanna makes a kick attack.</li>
<li><strong>Rearing Stomp (Costs 2 Actions):</strong> Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.</li>
<li><strong>Blazing Sun Disc (Costs 2 Actions, Recharge 5-6):</strong> The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/gugalanna.md">Markdown Format</a></p>
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