103 lines
4.6 KiB
HTML
103 lines
4.6 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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margin: auto;
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font-size: 18px;
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</style>
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<title>Darakhul High Priestess</title>
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</head>
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<body>
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<h1>Darakhul High Priestess</h1>
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<p><em>Medium</em> <em>Undead</em> <em>neutral evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 17 (half plate)</li>
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<li><strong>Hit Points:</strong> 112 (15d8+45)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 172</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>16 (+3)</td>
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<td>14 (+2)</td>
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<td>16 (+3)</td>
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<td>12 (+1)</td>
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<td>18 (+4)</td>
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<td>15 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Wis +8, Cha +6</li>
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<li><strong>Skills:</strong> deception +6, insight +8, religion +5</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> necrotic</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
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<li><strong>Languages:</strong> Common, Darakhul</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Frenzy:</strong> The darakhul high priestess can make three extra bite attacks on her turn as a bonus action. If any of these attacks miss, all attacks against her have advantage until the end of her next turn.</li>
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<li><strong>Master of Disguise:</strong> A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses her stench.</li>
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<li><strong>Stench:</strong> Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul high priestess using this ability can't also benefit from Master of Disguise.</li>
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<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
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<li><strong>Turning Defiance:</strong> The darakhul high priestess and any ghouls within 30 feet of her have advantage on saving throws against effects that turn undead.</li>
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<li><strong>Spellcasting:</strong> The darakhul high priestess is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared:
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Cantrips (at will): guidance, mending, resistance, sacred flame, spare the dying, thaumaturgy
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1st level (4 slots): bane, command, inflict wounds, protection from evil and good, shield of faith
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2nd level (3 slots): blindness/deafness, hold person, spiritual weapon
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3rd level (3 slots): animate dead, bestow curse, protection from energy, spirit guardians
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4th level (3 slots): banishment, stone shape
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5th level (2 slot): contagion, insect plague
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6th level (1 slot): create undead
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7th level (1 slot): regenerate
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8th level (1 slot): antimagic field</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The darakhul high priestess makes two claw attacks and one bite attack.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) necrotic damage and, if the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or contract darakhul fever.</li>
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<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is paralyzed for more than 2 rounds, it contracts darakhul fever.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/darakhul-high-priestess.md">Markdown Format</a></p>
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</body>
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