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<title>Cats of Ulthar</title>
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<body>
<h1>Cats of Ulthar</h1>
<p><em>Huge</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 55 (10d10)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 58</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>9 (-1)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>2 (-4)</td>
<td>14 (+2)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> stealth +6</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, paralyzed, petrified, prone, restrained, stunned</li>
<li><strong>Senses:</strong> darkvision 30 ft., passive Perception 12</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Feline Terror:</strong> Each creature in the swarm must succeed on a DC 12 Wisdom saving throw or fall prone and become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Feline Terror for the next 24 hours.</li>
<li><strong>Keen Senses:</strong> The swarm has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.</li>
<li><strong>Swarm:</strong> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can't regain hp or gain temporary hp.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bites:</strong> Melee Weapon Attack: +6 to hit, reach 0 ft., up to two creatures in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.</li>
</ul>
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