92 lines
3.5 KiB
HTML
92 lines
3.5 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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margin-left: 0; /* Remove margin from li */
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table {
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text-align: left;
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</style>
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<title>Young Earth Dragon</title>
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</head>
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<body>
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<h1>Young Earth Dragon</h1>
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<p><em>Large</em> <em>Dragon</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 18</li>
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<li><strong>Hit Points:</strong> 161 (17d10+68)</li>
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<li><strong>Speed:</strong> walk 40 ft. fly 40 ft. burrow 60 ft.</li>
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<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 128</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>12 (+1)</td>
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<td>18 (+4)</td>
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<td>12 (+1)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Str +8, Con +8, Int +5, Wis +7, Cha +4</li>
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<li><strong>Skills:</strong> athletics +8, insight +7, nature +5, perception +7</li>
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<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
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<li><strong>Condition Immunities:</strong> petrified</li>
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<li><strong>Senses:</strong> darkvision 120 ft., tremorsense 60 ft., passive Perception 20</li>
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<li><strong>Languages:</strong> Common, Draconic, Terran</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Earth Glide:</strong> The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.</li>
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<li><strong>False Appearance:</strong> While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.</li>
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<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
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<li><strong>Innate Spellcasting:</strong> The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The dragon attacks once with its bite and twice with its slam.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10 + 4) piercing damage.</li>
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<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.</li>
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<li><strong>Scouring Breath (Recharge 5-6):</strong> The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/young-earth-dragon-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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