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<title>Unicorn</title>
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<body>
<h1>Unicorn</h1>
<p><em>Large</em> <em>Celestial</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 85 (9d10+36)</li>
<li><strong>Speed:</strong> walk 80 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 415</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>20 (+5)</td>
<td>20 (+5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> charmed, paralyzed, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
<li><strong>Languages:</strong> Celestial, Elvish, Sylvan, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Good:</strong> The unicorn radiates a Good aura.</li>
<li><strong>Innate Spellcasting:</strong> The unicorns innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, druidcraft, pass without trace, scrying (locations within its domain only), 1/day: calm emotions, dispel evil and good, teleport (between locations within its domain only)</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The unicorn attacks once with its hooves and once with its horn.</li>
<li><strong>Hooves:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.</li>
<li><strong>Horn:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw falling prone on a failure.</li>
<li><strong>Grant Boon (3/Day):</strong> The unicorn touches a willing creature including itself with its horn and grants one of the following boons:</li>
<li><strong>Healing: The creature magically regains 21 (6d6) hit points:</strong> It is cured of all diseases and poisons affecting it are neutralized.</li>
<li><strong>Luck: During the next 24 hours, the creature can roll a d12 and add the result to one ability check, attack roll, or saving throw after seeing the result:</strong> </li>
<li><strong>Protection: A glowing mote of light orbits the creatures head:</strong> The mote lasts 24 hours. When the creature fails a saving throw it can use its reaction to expend the mote and succeed on the saving throw.</li>
<li><strong>Resolution: The creature is immune to being charmed or frightened for 24 hours:</strong> </li>
</ul>
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