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<title>Spirit Naga</title>
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<h1>Spirit Naga</h1>
<p><em>Large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 85 (10d10+30)</li>
<li><strong>Speed:</strong> walk 40 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 343</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +6, Wis +5, Cha +6</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Abyssal, Celestial, Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The naga can breathe air and water.</li>
<li><strong>Rejuvenation:</strong> If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.</li>
<li><strong>Spellcasting:</strong> The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared
which it can cast with only vocalized components:
Cantrips (at will): mage hand
minor illusion
1st-level (4 slots): charm person
shield
2nd-level (3 slots): detect thoughts
levitate
3rd-level (3 slots) hypnotic pattern
lightning bolt
4th-level (3 slots): arcane eye
blight
5th-level (1 slots): dominate person</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.</li>
<li><strong>Hypnotic Pattern (3rd-Level; V, Concentration):</strong> A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.</li>
<li><strong>Lightning Bolt (3rd-Level; V):</strong> A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.</li>
<li><strong>Blight (4th-Level; V, Concentration):</strong> The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Shield (1st-Level; V):</strong> When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.</li>
</ul>
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