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<title>Shadow Elf Warrior</title>
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<body>
<h1>Shadow Elf Warrior</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 11 (2d8+2)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 498</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> athletics +3, stealth +3, perception +4, survival +4</li>
<li><strong>Senses:</strong> passive Perception 14, darkvision 120 ft.</li>
<li><strong>Languages:</strong> any one</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Shadow Elf Spellcasting:</strong> The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:
<em>At Will:</em> <em>dancing lights</em>
<em>1/day each:</em> <em>darkness, faerie fire</em></li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.</li>
<li><strong>Hand Crossbow:</strong> Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.</li>
</ul>
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