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<title>Pirate Captain</title>
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<body>
<h1>Pirate Captain</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 65 (10d8+20)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 470</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Con +4</li>
<li><strong>Skills:</strong> acrobatics +4, athletics +4, deception +4, intimidation +4, stealth +5, survival +3</li>
<li><strong>Senses:</strong> passive Perception 11</li>
<li><strong>Languages:</strong> any two</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Seawise:</strong> Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.</li>
<li><strong>Scimitar:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.</li>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.</li>
</ul>
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