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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
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ul, ol {
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th, td {
border: 1px solid black;
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<title>Merclops</title>
</head>
<body>
<h1>Merclops</h1>
<p><em>Huge</em> <em>Giant</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 126 (11d12+55)</li>
<li><strong>Speed:</strong> swim 60 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 58</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>8 (-1)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> animal +0, survival +3</li>
<li><strong>Senses:</strong> passive Perception 10</li>
<li><strong>Languages:</strong> Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Panicked Rage:</strong> While a merclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.</li>
<li><strong>Poor Depth Perception:</strong> The merclops makes all ranged attacks with disadvantage.</li>
<li><strong>Aquatic:</strong> The merclops can breathe underwater.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The merclops makes two melee attacks.</li>
<li><strong>Club:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.</li>
<li><strong>Harpoon:</strong> Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 90 ft. (see Poor Depth Perception) one target. Hit: 27 (4d10 + 5) piercing damage. The target makes a DC 16 Strength saving throw. On a failure the merclops pulls the target up to 30 feet toward the merclops.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Thick Skulled (1/Day):</strong> The merclops can end one condition on itself that was imposed through a failed Wisdom saving throw.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Big Windup:</strong> When a creature hits the merclops with a melee attack, the merclops readies a powerful strike against its attacker. The merclops has advantage on the next club attack it makes against the attacker before the end of its next turn.</li>
</ul>
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