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<title>Marid Noble</title>
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<body>
<h1>Marid Noble</h1>
<p><em>Large</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 344 (30d10+180)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft. swim 90 ft.</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 224</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>16 (+3)</td>
<td>22 (+6)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +10, Int +7, Wis +6, Cha +7</li>
<li><strong>Skills:</strong> perception +6, persuasion +7</li>
<li><strong>Damage Resistances:</strong> acid, cold, lightning</li>
<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Aquan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The marid can breathe air and water.</li>
<li><strong>Innate Spellcasting:</strong> The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), create or destroy water, detect magic, purify food and drink, 3/day each: control water, creation, tongues, water breathing, water walk, 1/day each: conjure elemental (water elemental only), plane shift (to Elemental Plane of Water only)</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The marid makes two trident attacks. One of these can be replaced with a net attack.</li>
<li><strong>Trident:</strong> Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown the trident returns to the marids hand.</li>
<li><strong>Net:</strong> Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large Medium or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check freeing itself or another creature within its reach on a success. The net is an object with AC 10 20 hit points vulnerability to slashing damage and immunity to bludgeoning poison and psychic damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Fog Cloud (1/Day):</strong> The marid magically creates a heavily obscured area of fog (or, if underwater, inky water) in a 30-foot radius around a point it can see within 60 feet. The fog spreads around corners and can be dispersed by a moderate wind or current (at least 10 miles per hour). Otherwise, it disperses after 10 minutes. The marid can see through this fog.</li>
<li><strong>Water Jet (While Bloodied):</strong> The marid shoots water in a 5-foot-wide, 60-foot-long jet. Each creature in the area makes a DC 18 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the marid, to a maximum of 60 feet away, and knocked prone. On a success, a target takes half damage.</li>
</ul>
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