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<title>High Elf Noble</title>
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<body>
<h1>High Elf Noble</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 13 (3d8)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 485</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> deception +4, history +2, insight +3, intimidation +4, performance +4, persuasion +4</li>
<li><strong>Senses:</strong> passive Perception 11</li>
<li><strong>Languages:</strong> any two</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Rapier:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.</li>
<li><strong>Ray of Frost (Cantrip; V, S):</strong> Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/a5e_monstrous_menagerie/high-elf-noble-a5e.md">Markdown Format</a></p>
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