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<title>Djinni Noble</title>
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<h1>Djinni Noble</h1>
<p><em>Large</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 344 (30d10+180)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 90 ft.</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 220</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>22 (+6)</td>
<td>22 (+6)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>20 (+5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +10, Int +6, Wis +7, Cha +9</li>
<li><strong>Skills:</strong> acrobatics +10, insight +7, perception +7</li>
<li><strong>Damage Resistances:</strong> lightning, thunder</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 17</li>
<li><strong>Languages:</strong> Auran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Innate Spellcasting:</strong> The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, wind wall, 3/day each: creation, major image, tongues, wind walk, 1/day each: conjure elemental (air elemental only), control weather, create food and water (10 supply), plane shift (to Elemental Plane of Air only)</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The djinni makes three scimitar attacks.</li>
<li><strong>Scimitar:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage.</li>
<li><strong>Lightning Blast:</strong> Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 35 (10d6) lightning damage.</li>
<li><strong>Scimitar Sweep (1/Day, Giant Form Only):</strong> The djinn makes a scimitar attack against each creature of its choice within its reach.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Giant Form (1/Day:</strong> The djinni magically becomes a Huge, semi-substantial creature of billowing cloud. In this form, it gains resistance to nonmagical damage, and its scimitar attacks gain a reach of 10 feet. The effect ends after 1 minute, when the djinni is incapacitated, or if the djinn becomes bloodied.</li>
<li><strong>Whirlwind (1/Day):</strong> A magical, 5-foot-wide, 30-foot-tall whirlwind appears in a space the djinni can see within 60 feet. The whirlwind may appear in another creatures space. If the whirlwind appears in another creatures space, or when it enters a creatures space for the first time on a turn, the creature makes a DC 18 Strength check, becoming restrained by the whirlwind on a failure. The whirlwind may restrain one creature at a time. A creature within 5 feet of the whirlwind (including the restrained creature) can use an action to make a DC 18 Strength check, freeing the restrained creature on a success. A freed creature can move to an unoccupied space within 5 feet of the whirlwind.</li>
<li><strong>As a bonus action:</strong> The whirlwind disappears if the djinni loses sight of it, if the djinni dies or is incapacitated, or if the djinni dismisses it as an action.</li>
</ul>
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