97 lines
2.8 KiB
HTML
97 lines
2.8 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Clockwork Sentinel</title>
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</head>
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<body>
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<h1>Clockwork Sentinel</h1>
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<p><em>Medium</em> <em>Construct</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 18</li>
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<li><strong>Hit Points:</strong> 60 (8d8+24)</li>
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<li><strong>Speed:</strong> walk 35 ft.</li>
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<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 52</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>16 (+3)</td>
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<td>12 (+1)</td>
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<td>16 (+3)</td>
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<td>1 (-5)</td>
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<td>6 (-2)</td>
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<td>1 (-5)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> athletics +5, perception +0, survival +0</li>
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<li><strong>Damage Immunities:</strong> poison, psychic</li>
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<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</li>
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<li><strong>Senses:</strong> blindsight 120 ft. (blind beyond that range), passive Perception 12</li>
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<li><strong>Languages:</strong> </li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>False Appearance:</strong> While motionless, the sentinel is indistinguishable from normal armor.</li>
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<li><strong>Clockwork Nature:</strong> A clockwork doesnt require air, nourishment, or rest, and is immune to disease.</li>
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<li><strong>Immutable Form:</strong> The clockwork is immune to any effect that would alter its form.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The sentinel attacks three times.</li>
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<li><strong>Halberd:</strong> Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.</li>
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<li><strong>Calculated Sweep:</strong> The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Overclock (Recharge 5-6):</strong> The sentinel takes the Dash action.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Parry:</strong> The sentinel adds 2 to its AC against one melee attack that would hit it.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/clockwork-sentinel-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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