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<title>Tough</title>
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<body>
<h1>Tough</h1>
<p><em>Small Humanoid, Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 32 (5d8 + 10)</li>
<li><strong>Speed:</strong> 30 ft.</li>
<li><strong>Initiative</strong>: +1 (11)</li>
</ul>
<table>
<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>15</td>
<td>+2</td>
<td>+2</td>
</tr>
<tr>
<td>DEX</td>
<td>12</td>
<td>+1</td>
<td>+1</td>
</tr>
<tr>
<td>CON</td>
<td>14</td>
<td>+2</td>
<td>+2</td>
</tr>
<tr>
<td>INT</td>
<td>10</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>WIS</td>
<td>10</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>CHA</td>
<td>11</td>
<td>+0</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Gear</strong> Heavy Crossbow, Leather Armor, Mace</li>
<li><strong>Senses</strong>: Passive Perception 10</li>
<li><strong>Languages</strong>: Common</li>
<li><strong>CR</strong> 1/2 (XP 100; PB +2)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Pack Tactics.</em></strong> The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.</p>
<h2>Actions</h2>
<p><strong><em>Mace.</em></strong> <em>Melee Attack Roll:</em> +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.</p>
<p><strong><em>Heavy Crossbow.</em></strong> <em>Ranged Attack Roll:</em> +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.</p>
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