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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
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li {
margin-left: 0; /* Remove margin from li */
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table {
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th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
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</style>
<title>Winter Wolf</title>
</head>
<body>
<h1>Winter Wolf</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 75 (10d10+20)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 392</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>13 (+1)</td>
<td>14 (+2)</td>
<td>7 (-2)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +5, stealth +3</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> passive Perception 15</li>
<li><strong>Languages:</strong> Common, Giant, Winter Wolf</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing and Smell:</strong> The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.</li>
<li><strong>Pack Tactics:</strong> The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.</li>
<li><strong>Snow Camouflage:</strong> The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.</li>
<li><strong>Cold Breath (Recharge 5-6):</strong> The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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