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<title>Will-o'-Wisp</title>
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<body>
<h1>Will-o'-Wisp</h1>
<p><em>Tiny</em> <em>Undead</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 19</li>
<li><strong>Hit Points:</strong> 22 (9d4)</li>
<li><strong>Speed:</strong> hover True ft. walk 0 ft. fly 50 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 355</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>1 (-5)</td>
<td>28 (+9)</td>
<td>10 (+0)</td>
<td>13 (+1)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> lightning, poison</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
<li><strong>Languages:</strong> the languages it knew in life</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Consume Life:</strong> As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.</li>
<li><strong>Ephemeral:</strong> The will-o'-wisp can't wear or carry anything.</li>
<li><strong>Incorporeal Movement:</strong> The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</li>
<li><strong>Variable Illumination:</strong> The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shock:</strong> Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.</li>
<li><strong>Invisibility:</strong> The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/will-o-wisp.md">Markdown Format</a></p>
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