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<title>Lich</title>
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<body>
<h1>Lich</h1>
<p><em>Medium</em> <em>Undead</em> <em>any evil alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 135 (18d8+54)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 21 (33,000 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 325</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>11 (+0)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>20 (+5)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +10, Int +12, Wis +9</li>
<li><strong>Skills:</strong> arcana +19, history +12, insight +9, perception +9</li>
<li><strong>Damage Immunities:</strong> poison; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Damage Resistances:</strong> cold, lightning, necrotic</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, poisoned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 19</li>
<li><strong>Languages:</strong> Common plus up to five other languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Legendary Resistance (3/Day):</strong> If the lich fails a saving throw, it can choose to succeed instead.</li>
<li><strong>Rejuvenation:</strong> If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.</li>
<li>
<p><strong>Spellcasting:</strong> The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:</p>
</li>
<li>
<p>Cantrips (at will): mage hand, prestidigitation, ray of frost</p>
</li>
<li>1st level (4 slots): detect magic, magic missile, shield, thunderwave</li>
<li>2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image</li>
<li>3rd level (3 slots): animate dead, counterspell, dispel magic, fireball</li>
<li>4th level (3 slots): blight, dimension door</li>
<li>5th level (3 slots): cloudkill, scrying</li>
<li>6th level (1 slot): disintegrate, globe of invulnerability</li>
<li>7th level (1 slot): finger of death, plane shift</li>
<li>8th level (1 slot): dominate monster, power word stun</li>
<li>9th level (1 slot): power word kill</li>
<li><strong>Turn Resistance:</strong> The lich has advantage on saving throws against any effect that turns undead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Paralyzing Touch:</strong> Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<p>The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Cantrip:</strong> The lich casts a cantrip.</li>
<li><strong>Paralyzing Touch (Costs 2 Actions):</strong> The lich uses its Paralyzing Touch.</li>
<li><strong>Frightening Gaze (Costs 2 Actions):</strong> The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.</li>
<li><strong>Disrupt Life (Costs 3 Actions):</strong> Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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