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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Knight</title>
</head>
<body>
<h1>Knight</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>any alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (plate)</li>
<li><strong>Hit Points:</strong> 52 (8d8+16)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 400</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>11 (+0)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>11 (+0)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +4, Wis +2</li>
<li><strong>Skills:</strong> </li>
<li><strong>Senses:</strong> passive Perception 10</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Brave:</strong> The knight has advantage on saving throws against being frightened.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The knight makes two melee attacks.</li>
<li><strong>Greatsword:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</li>
<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.</li>
<li><strong>Leadership (Recharges after a Short or Long Rest):</strong> For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/knight.md">Markdown Format</a></p>
</body>
</html>