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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
font-size: 18px;
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<title>Gold Dragon Wyrmling</title>
</head>
<body>
<h1>Gold Dragon Wyrmling</h1>
<p><em>Medium</em> <em>Dragon</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 60 (8d8+24)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 60 ft. swim 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 300</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>14 (+2)</td>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +4, Con +5, Wis +2, Cha +5</li>
<li><strong>Skills:</strong> perception +4, stealth +4</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.</li>
<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons.<br><strong>Fire Breath.</strong> The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.<br><strong>Weakening Breath.</strong> The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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