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5ead/magic_items/md/5.1_srd_(d&d_2014)/pipes-of-haunting.md
2025-06-07 07:58:30 -05:00

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Pipes of Haunting

  • Rarity: uncommon
  • Type: Wondrous item
  • Attunement: No
  • Source: 5.1 SRD (D&D 2014)

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.