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<title>Seven-Sided Coin</title>
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<h1>Seven-Sided Coin</h1>
<ul>
<li><strong>Rarity:</strong> Uncommon</li>
<li><strong>Type:</strong> Wondrous Item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> Level Up A5E</li>
</ul>
<p>The origins of this dull gray coin are impossible to identify. Though when observed the coin has only two sides, flipping it yields one of 7 different results. You can flip the coin as an action. The effects of the flip last for 10 minutes or until you flip the coin again. Roll a d8 to determine the result: </p>
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<th><strong>d8</strong></th>
<th><strong>Effect</strong></th>
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<td>1</td>
<td><em>Black Sun:</em> Choose one warlock cantrip you dont already know. You know that cantrip for the duration.</td>
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<td>2</td>
<td><em>Broken Temple:</em> You gain an expertise die on Wisdom <em>saving throws</em> .</td>
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<td><em>3</em></td>
<td><em>Guiding Star:</em> When you make an Arcana, History, Nature, or Religion check, you can treat a d20 roll of 9 or lower as a 10.</td>
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<td>4</td>
<td><em>Lidless Eye:</em> You see <em>invisible</em> creatures and objects as if they were visible, and you can see into the Ethereal Plane.</td>
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<td>5</td>
<td><em>New Moon:</em> You have an expertise die on Stealth checks.</td>
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<td>6</td>
<td><em>Pact Blade:</em> You gain a +2 bonus to melee attack rolls.</td>
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<td>7</td>
<td><em>Twisted Rod:</em> When you cast a spell that deals damage, you can choose to reroll one of the damage dice. You must use the second result.</td>
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<td>8</td>
<td>The coin folds in on itself and disappears forever.</td>
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</table>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_a5e/seven-sided-coin-a5e.md">Markdown Format</a></p>
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