Files
5ead/spells/md/srd_2024/spike-growth.md
2025-06-07 07:58:30 -05:00

814 B

Spike Growth

  • Level: 2 Transmutation
  • Classes: Druid, Ranger
  • Casting Time: 1 action
  • Range: 150 feet
  • Components: V, S, M (seven thorns)
  • Duration: Concentration, 10 minute
  • Source: SRD 2024

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.