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5ead/spells/md/level_up_advanced_5e/wall-of-thorns-a5e.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Wall of Thorns

  • Level: 6 Conjuration
  • Classes: Druid
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M
  • Duration: Concentration, up to 10 minutes
  • Source: Level Up Advanced 5e

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area makes a Dexterity saving throw, taking 7d8 piercing damage on a failed save, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. The first time a creature enters the wall on a turn or ends its turn there, it makes a Dexterity saving throw, taking 7d8 slashing damage on a failed save, or half as much damage on a successful save.

Using a Higher-Level Spell Slot. Damage dealt by the wall increases by 1d8 for each slot level above 6th.