Files
5ead/spells/md/deep_magic_5e/stars-heart.md
2025-06-07 07:58:30 -05:00

1.4 KiB
Raw Permalink Blame History

Star's Heart

  • Level: 9 transmutation
  • Classes: Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: 50 feet
  • Components: V, S, M (an ioun stone)
  • Duration: 1 minute
  • Source: Deep Magic 5e

This spell increases gravity tenfold in a 50-foot radius centered on you. Each creature in the area other than you drops whatever its holding, falls prone, becomes incapacitated, and cant move. If a solid object (such as the ground) is encountered when a flying or levitating creature falls, the creature takes three times the normal falling damage. Any creature except you that enters the area or starts its turn there must make a successful Strength saving throw or fall prone and become incapacitated and unable to move. A creature that starts its turn prone and incapacitated makes a Strength saving throw. On a failed save, the creature takes 8d6 bludgeoning damage; on a successful save, it takes 4d6 bludgeoning damage, its no longer incapacitated, and it can move at half speed.

All ranged weapon attacks inside the area have a normal range of 5 feet and a maximum range of 10 feet. The same applies to spells that create missiles that have mass, such as flaming sphere. A creature under the influence of a freedom of movement spell or comparable magic has advantage on the Strength saving throws required by this spell, and its speed isnt reduced once it recovers from being incapacitated.