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5ead/spells/md/deep_magic_5e/reaver-spirit.md
2025-06-07 07:58:30 -05:00

818 B

Reaver Spirit

  • Level: 3 enchantment
  • Classes: Cleric, Druid, Ranger
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Source: Deep Magic 5e

You inspire allies to fight with the savagery of berserkers. You and any allies you can see within range have advantage on Strength checks and Strength saving throws; resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks; and a +2 bonus to damage with melee weapons.

When the spell ends, each affected creature must succeed on a Constitution saving throw or gain 1d4 levels of exhaustion.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the bonus to damage increases by 1 for each slot level above 2nd.