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5ead/spells/md/deep_magic_5e/energy-absorption.md
2025-06-07 07:58:30 -05:00

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Energy Absorption

  • Level: 5 abjuration
  • Classes: Druid, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Source: Deep Magic 5e

A creature you touch has resistance to acid, cold, fire, force, lightning, and thunder damage until the spell ends.

If the spell is used against an unwilling creature, you must make a melee spell attack with a reach of 5 feet. If the attack hits, for the duration of the spell the affected creature must make a saving throw using its spellcasting ability whenever it casts a spell that deals one of the given damage types. On a failed save, the spell is not cast but its slot is expended; on a successful save, the spell is cast but its damage is halved before applying the effects of saving throws, resistance, and other factors.