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5ead/spells/md/deep_magic_5e/drown.md
2025-06-07 07:58:30 -05:00

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Drown

  • Level: 3 evocation
  • Classes: Druid, Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a small piece of flotsam or seaweed)
  • Duration: Instantaneous
  • Source: Deep Magic 5e

You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it immediately begins suffocating. A suffocating creature cant speak or perform verbal spell components. It can hold its breath, and thereafter can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round), after which it drops to 0 hit points and is dying. Huge or larger creatures are unaffected, as are creatures that can breathe water or that dont require air.

A suffocating (not dying) creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

NOTE: Midgard Heroes Handbook has a very different drown-heroes-handbook/drown spell.