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5ead/spells/md/5e_core_rules/magic-missile.md
2025-06-07 07:58:30 -05:00

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Magic Missile

  • Level: 1
  • Classes: Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous
  • Source: 5e Core Rules

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.