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<title>Wall of Thorns</title>
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<h1>Wall of Thorns</h1>
<ul>
<li><strong>Level</strong>: 6 Conjuration</li>
<li><strong>Classes</strong>: Druid</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 120 feet</li>
<li><strong>Components</strong>: V, S, M (a handful of thorns)</li>
<li><strong>Duration</strong>: Concentration, 10 minute</li>
<li><strong>Source</strong>: <a href="../../../srds/SRD_2024.pdf">SRD 2024</a></li>
</ul>
<p>You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> Both types of damage increase by 1d8 for each spell slot level above 6.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/srd_2024/wall-of-thorns.md">Markdown Format</a></p>
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