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<title>Rope Trick</title>
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<h1>Rope Trick</h1>
<ul>
<li><strong>Level</strong>: 2 Transmutation</li>
<li><strong>Classes</strong>: Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: touch</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: 1 hour</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>One end of the target rope rises into the air until it hangs perpendicular to the ground. At the upper end, a nearly imperceptible entrance opens to an extradimensional space that can fit up to 8 Medium or smaller creatures. The entrance can be reached by climbing the rope. Once inside, the rope can be pulled into the extradimensional space.</p>
<p>No spells or attacks can cross into or out of the extradimensional space. Creatures inside the extradimensional space can see out of a 3-foot-by- 5-foot window centered on its entrance. Creatures outside the space can spot the entrance with a Perception check against your spell save DC. If they can reach it, creatures can pass in and out of the space.</p>
<p>When the spell ends, anything inside the extradimensional space falls to the ground.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_advanced_5e/rope-trick-a5e.md">Markdown Format</a></p>
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