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<title>Dispel Evil and Good</title>
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<h1>Dispel Evil and Good</h1>
<ul>
<li><strong>Level</strong>: 5 Abjuration</li>
<li><strong>Classes</strong>: Cleric, Herald</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: self</li>
<li><strong>Components</strong>: V, S, M</li>
<li><strong>Duration</strong>: Concentration, up to 1 minute</li>
<li><strong>Source</strong>: Level Up Advanced 5e</li>
</ul>
<p>A nimbus of power surrounds you, making you more able to resist and destroy beings from beyond the realms material.</p>
<p>Until the spell ends, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.</p>
<p>You can end the spell early by using an action to do either of the following.</p>
<ul>
<li><strong>Mental Resistance:</strong> Choose up to 3 friendly creatures within 60 feet. Each of those creatures that is charmed, frightened, or possessed by a celestial, elemental, fey, fiend, or undead may make an immediate saving throw with advantage against the condition or possession, ending it on a success.</li>
<li><strong>Retribution:</strong> Make a melee spell attack against a celestial, elemental, fey, fiend, or undead within reach. On a hit, the creature takes 7d8 radiant or necrotic damage (your choice) and is stunned until the beginning of your next turn.</li>
</ul>
<p><strong>Using a Higher-Level Spell Slot.</strong> Mental Resistance targets one additional creature for each slot level above 5th, and Retribution's damage increases by 1d8 for each slot level above 5th.</p>
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