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<title>Catch the Breath</title>
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<h1>Catch the Breath</h1>
<ul>
<li><strong>Level</strong>: 3 transmutation</li>
<li><strong>Classes</strong>: Bard, Cleric, Warlock, Wizard</li>
<li><strong>Casting Time</strong>: 1 reaction, which you take when you make a saving throw against a breath weapon attack</li>
<li><strong>Range</strong>: Self</li>
<li><strong>Components</strong>: V</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: Deep Magic 5e</li>
</ul>
<p>You can cast this spell as a reaction when youre targeted by a breath weapon. Doing so gives you advantage on your saving throw against the breath weapon. If your saving throw succeeds, you take no damage from the attack even if a successful save normally only halves the damage.</p>
<p>Whether your saving throw succeeded or failed, you absorb and store energy from the attack. On your next turn, you can make a ranged spell attack against a target within 60 feet. On a hit, the target takes 3d10 force damage. If you opt not to make this attack, the stored energy dissipates harmlessly.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage done by your attack increases by 1d10 for each slot level above 3rd.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/deep_magic_5e/catch-the-breath.md">Markdown Format</a></p>
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