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<title>Enhance Ability</title>
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<h1>Enhance Ability</h1>
<ul>
<li><strong>Level</strong>: 2</li>
<li><strong>Classes</strong>: Bard, Cleric, Druid, Sorcerer</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: Touch</li>
<li><strong>Components</strong>: V, S, M (Fur or a feather from a beast.)</li>
<li><strong>Duration</strong>: Up to 1 hour</li>
<li><strong>Source</strong>: <a href="http://dnd.wizards.com/articles/features/systems-reference-document-srd">5e Core Rules</a></li>
</ul>
<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>
<p><strong>Bear's Endurance.</strong> The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>
<p><strong>Bull's Strength.</strong> The target has advantage on strength checks, and his or her carrying capacity doubles.</p>
<p><strong>Cat's Grace.</strong> The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.</p>
<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks</p>
<p><strong>Fox's Cunning.</strong> The target has advantage on intelligence checks.</p>
<p><strong>Owl's Wisdom.</strong> The target has advantage on wisdom checks.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5e_core_rules/enhance-ability.md">Markdown Format</a></p>
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