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<title>Wind Walk</title>
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<h1>Wind Walk</h1>
<ul>
<li><strong>Level</strong>: 6 Transmutation</li>
<li><strong>Classes</strong>: Druid</li>
<li><strong>Casting Time</strong>: minute</li>
<li><strong>Range</strong>: 30 feet</li>
<li><strong>Components</strong>: V, S, M (a candle)</li>
<li><strong>Duration</strong>: 8 hour</li>
<li><strong>Source</strong>: 5.2 SRD (D&amp;D 2024)</li>
</ul>
<p>You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation. If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, it falls the remaining distance.</p>
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