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<title>Wind Walk</title>
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<h1>Wind Walk</h1>
<ul>
<li><strong>Level</strong>: 6 Transmutation</li>
<li><strong>Classes</strong>: Druid</li>
<li><strong>Casting Time</strong>: 1 minute</li>
<li><strong>Range</strong>: 30 feet</li>
<li><strong>Components</strong>: V, S, M (Fire and holy water.)</li>
<li><strong>Duration</strong>: 8 hours</li>
<li><strong>Source</strong>: 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.</p>
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