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<title>Ice Storm</title>
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<h1>Ice Storm</h1>
<ul>
<li><strong>Level</strong>: 4 Evocation</li>
<li><strong>Classes</strong>: Cleric, Druid, Paladin, Sorcerer, Wizard</li>
<li><strong>Casting Time</strong>: 1 action</li>
<li><strong>Range</strong>: 300 feet</li>
<li><strong>Components</strong>: V, S, M (A pinch of dust and a few drops of water.)</li>
<li><strong>Duration</strong>: Instantaneous</li>
<li><strong>Source</strong>: 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.</p>
<p><strong>Using a Higher-Level Spell Slot.</strong> When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(d&d_2014)/ice-storm.md">Markdown Format</a></p>
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