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<title>Monsters (Z)</title>
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<p><a href="../../../md/5.1 SRD (D&D 2014)/Monsters (Alt)/Monsters Z.md">Markdown</a></p>
<h1>Monsters (Z)</h1>
<h2>Zombies</h2>
<h3>Zombie</h3>
<p><em>Medium undead, neutral evil</em></p>
<p><strong>Armor Class</strong> 8</p>
<p><strong>Hit Points</strong> 22 (3d8+9)</p>
<p><strong>Speed</strong> 20 ft.</p>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>13 (+1)</td>
<td>6 (-2)</td>
<td>16 (+3)</td>
<td>3 (-4)</td>
<td>6 (-2)</td>
<td>5 (-3)</td>
</tr>
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<p><strong>Saving Throws</strong> Wis +0</p>
<p><strong>Damage Immunities</strong> poison</p>
<p><strong>Condition Immunities</strong> poisoned</p>
<p><strong>Senses</strong> darkvision 60 ft., passive Perception 8</p>
<p><strong>Languages</strong> understands the languages it knew in life but can't speak</p>
<p><strong>Challenge</strong> 1/4 (50 XP)</p>
<p><strong><em>Undead Fortitude</em></strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.</p>
<h6>Actions</h6>
<p><strong><em>Slam</em></strong>. <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d6+1) bludgeoning damage.</p>
<h3>Ogre Zombie</h3>
<p><em>Large undead, neutral evil</em></p>
<p><strong>Armor Class</strong> 8</p>
<p><strong>Hit Points</strong> 85 (9d10+36)</p>
<p><strong>Speed</strong> 30 ft.</p>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>19 (+4)</td>
<td>6 (-2)</td>
<td>18 (+4)</td>
<td>3 (-4)</td>
<td>6 (-2)</td>
<td>5 (-3)</td>
</tr>
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<p><strong>Saving Throws</strong> Wis +0</p>
<p><strong>Damage Immunities</strong> poison</p>
<p><strong>Condition Immunities</strong> poisoned</p>
<p><strong>Senses</strong> darkvision 60 ft., passive Perception 8</p>
<p><strong>Languages</strong> understands Common and Giant but can't speak</p>
<p><strong>Challenge</strong> 2 (450 XP)</p>
<p><strong><em>Undead Fortitude</em></strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.</p>
<h6>Actions</h6>
<p><strong><em>Morningstar</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) bludgeoning damage.</p>
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