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5ead/monsters/md/tome_of_beasts_3/savior-lumen.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Savior Lumen

Large Celestial chaotic good

  • Armor Class: 15
  • Hit Points: 114 (12d10+48)
  • Speed: walk 20 ft. burrow 20 ft. fly 50 ft. swim 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 3, page 335
STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 18 (+4) 10 (+0) 15 (+2) 16 (+3)
  • Saving Throws: Con +7, Wis +5, Cha +6
  • Skills: perception +2
  • Damage Immunities: poison
  • Damage Resistances: acid, bludgeoning, cold, fire, piercing, radiant, slashing
  • Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
  • Senses: darkvision 120', passive Perception 15
  • Languages: Celestial, Common, telepathy 60'

Special Abilities

  • Amphibious: Can breathe air and water.
  • Fleeting Memory: When it leaves creature's sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.
  • Illumination: Bright light in 20' radius and dim light an extra 20'.
  • Immortal Nature: Doesn't require food drink or sleep
  • Magic Resistance: Advantage: spell/magic effect saves.
  • Swarm: Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.
  • Team Effort: Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.

Actions

  • Flurry of Tools: Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm's space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer.
  • Dismantle: Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn't being worn or carried.
  • Spellcasting: Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall