Files
5ead/monsters/md/tome_of_beasts_3/hag-brine.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Hag, Brine

Medium Fey lawful evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 150 (20d8 +60)
  • Speed: walk 15 ft. swim 40 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Tome of Beasts 3, page 225
STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 16 (+3) 14 (+2) 16 (+3) 19 (+4)
  • Skills: perception +3
  • Condition Immunities: charmed, poisoned
  • Senses: darkvision 120', passive Perception 17
  • Languages: Aquan, Common, Sylvan

Special Abilities

  • Amphibious: Can breathe air and water.
  • Magic Resistance: Advantage: spell/magic effect saves.
  • Polluted Aura: Each creature in same water as hag and that starts its turn within 20' of hag: poisoned while within aura and for 1 min after it leaves (DC 16 Con not poisoned). A poisoned creature that starts its turn outside aura can re-save success ends effect on itself.
  • Skilled Submariner: Advantage on Wis (Perception) and Wis (Survival) checks to find creatures and objects underwater. Has advantage on Dex (Stealth) checks made to hide while underwater.
  • Speak with Aquatic Creatures: Communicate with Beasts and Monstrosities that have a swimming speed as if they shared a language.

Actions

  • Multiattack: Two Claw attacks and one Tail Slap attack.
  • Claw: Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d8+3) slashing damage + 7 (2d6) poison. Target incapacitated until the end of its next turn (DC 16 Con not incapacitated). If it fails the save by 5+ it is paralyzed instead.
  • Tail Slap: Melee Weapon Attack: +7 to hit, 5 ft., one target, 16 (2d12 +3) bludgeoning damage and target must make DC 16 Str save or pushed up to 10 ft. away from the hag.
  • Shriek (Recharge 5-6): Unleashes a painful screeching in a 30' cone. Each creature in the area: 33 (6d10) thunder and is stunned until the end of its next turn (DC 16 Con half damage and isn't stunned).
  • Denizens of the Deep (1/Day): Magically calls 4 reef sharks 2 swarms of quippers or 1 Beast of up to CR 2 with swim speed. Arrive in 1d4 rounds act as hag allies obeying her spoken commands. Beasts stay 1 hr until hag dies or until hag dismisses them as bonus action.
  • Spellcasting: Cha (DC 16) no material components: At will: minor illusion • 3/day ea: charm person major image1/day: control water