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5ead/monsters/md/tome_of_beasts_3/death-worm.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Death Worm

Small Monstrosity unaligned

  • Armor Class: 13 (natural armor)
  • Hit Points: 44 (8d6+16)
  • Speed: walk 20 ft. burrow 20 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 3, page 106
STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 14 (+2) 1 (-5) 11 (+0) 3 (-4)
  • Skills: perception +0
  • Damage Immunities: lightning
  • Senses: tremorsense 60', passive Perception 10
  • Languages:

Special Abilities

  • Detect Life: Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it.
  • Discharge: When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning.
  • Dreaming Venom: iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized.
  • Lightning Arc: When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms.
  • Regeneration: Regains 3 hp at the start of its turn if it has at least 1 hp.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above).
  • Spit Poison: Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom).