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5ead/monsters/md/tome_of_beasts_3/beach-weird.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Beach Weird

Large Elemental neutral

  • Armor Class: 14 (natural armor)
  • Hit Points: 65 (10d10+10)
  • Speed: walk 20 ft. swim 40 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Tome of Beasts 3, page 52
STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 13 (+1) 14 (+2) 10 (+0)
  • Skills: perception +2
  • Damage Immunities: poison
  • Damage Resistances: acid, fire; nonmagic B/P/S attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: blindsight 30', passive Perception 12
  • Languages: Aquan

Special Abilities

  • Elemental Nature: Doesn't require air food drink or sleep.
  • Invisible in Water: Is invisible while fully immersed in water.
  • Swim in Sand: Can burrow through sand at half its swim speed. It can't make attacks while immersed in sand.
  • Tidepool Bound: Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs.

Actions

  • Slam: Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird.
  • Create Quicksand (3/Day): Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead.