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5ead/monsters/md/tome_of_beasts_3/alliumite-rapscallion.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Alliumite, Rapscallion

Small Plant chaotic neutral

  • Armor Class: 15 (natural armor)
  • Hit Points: 38 (7d6+14)
  • Speed: walk 30 ft. burrow 20 ft. swim 20 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 3, page 17
STR DEX CON INT WIS CHA
6 (-2) 18 (+4) 14 (+2) 9 (-1) 12 (+1) 18 (+4)
  • Skills: perception +1
  • Senses: darkvision 60', passive Perception 13
  • Languages: Common, Sylvan

Special Abilities

  • Plant Camouflage: Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Tearful Stench: Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min.

Actions

  • Multiattack: Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip.
  • Thorny Rapier: Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage.
  • Grapplevine Whip: Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one.

Reactions

  • Grapplevine Escape: When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks.
  • Pungent Retort: When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure.