Files
5ead/monsters/md/tome_of_beasts_2023/witchlight-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.7 KiB
Raw Permalink Blame History

Witchlight

Tiny Construct Any Alignment

  • Armor Class: 12
  • Hit Points: 20 (8d4)
  • Speed: walk 40 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 2023, page 397
STR DEX CON INT WIS CHA
1 (-5) 14 (+2) 10 (+0) 10 (+0) 15 (+2) 7 (-2)
  • Skills: Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: poison, psychic, radiant
  • Damage Resistances: False
  • Condition Immunities: blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: understands the languages of its creator but cant speak

Special Abilities

  • Antimagic Susceptibility: The witchlight is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the witchlight must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
  • Construct Nature: The witchlight doesn't require air, food, drink, or sleep.
  • Variable Illumination: The witchlight sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The witchlight can alter the radius as a bonus action.

Actions

  • Light Blast: Melee or Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) radiant damage.
  • Flash (3/Day): The witchlight emits a bright burst of light. Each creature within 20 feet of the witchlight must succeed on a DC 12 Dexterity saving throw or be blinded for 1 minute. A creature can make a DC 12 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.