Files
5ead/monsters/md/tome_of_beasts_2023/voidling-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Voidling

Large Aberration Chaotic Evil

  • Armor Class: 15
  • Hit Points: 180 (24d10 + 48)
  • Speed: walk 50 ft.
  • Challenge Rating: 11 (7,200 XP)
  • Source: Tome of Beasts 2023, page 390
STR DEX CON INT WIS CHA
15 (+2) 21 (+5) 15 (+2) 14 (+2) 16 (+3) 10 (+0)
  • Saving Throws: Con +6, Int +6, Wis +7, Cha +4
  • Skills: Stealth +9
  • Damage Vulnerabilities: radiant
  • Damage Immunities: necrotic
  • Damage Resistances: False
  • Condition Immunities: exhaustion, petrified, prone
  • Senses: truesight 60 ft., passive Perception 13
  • Languages: Void Speech, telepathy 60 ft.

Special Abilities

  • Darkness Regeneration: While in an area of dim light or darkness, the voidling regains 5 hp at the start of its turn if it has at least 1 hp.
  • Magic Resistance: The voidling has advantage on saving throws against spells and other magical effects.
  • Void Traveler: The voidling doesn't require air, food, drink, sleep, or ambient pressure.

Actions

  • Multiattack: The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.
  • Shadow Tendril: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage.
  • Necrotic Bolt: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
  • Shadow's Grasp (Recharge 5-6): The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage and is restrained by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.