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5ead/monsters/md/tome_of_beasts_2023/vilebarber-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Vile Barber

Small Fey Chaotic Evil

  • Armor Class: 14
  • Hit Points: 35 (10d6)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 2023, page 387
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 10 (+0) 10 (+0) 8 (-1) 10 (+0)
  • Skills: Acrobatics +3, Stealth +6
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons
  • Condition Immunities: frightened
  • Senses: darkvision 60 ft., passive Perception 9
  • Languages: Common, Goblin, Sylvan, Umbral

Special Abilities

  • Blood Frenzy: The vile barber has advantage on melee attack rolls against any creature that doesn't have all its hp.

Actions

  • Multiattack: The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or lose 3 (1d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
  • Straight Razor: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor.
  • Frightening Cut (Recharge 5-6): The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 (2d6) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

  • Hidden Step: The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.