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5ead/monsters/md/tome_of_beasts_2023/serpopard-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Serpopard

Large Monstrosity Unaligned

  • Armor Class: 15 (natural armor)
  • Hit Points: 85 (10d10 + 30)
  • Speed: walk 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2023, page 322
STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 16 (+3) 2 (-4) 12 (+1) 6 (-2)
  • Skills: Perception +3, Stealth +5
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages:

Special Abilities

  • Coastal Camouflage: The serpopard has advantage on Dexterity (Stealth) checks made to hide in sandy, muddy, or swampy terrain.
  • Sinuous Strikeback: The serpopard gets two extra reactions that can be used only for opportunity attacks.

Actions

  • Multiattack: The serpopard makes one Bite attack and two Claw attacks.
  • Bite: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Musk (Recharges after a Short or Long Rest): The serpopard releases foul-smelling musk in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 hour or until it spends 10 minutes washing off the musk. On a success, a creature takes half the damage and isn't poisoned. While a creature is poisoned in this way, any creature that starts its turn within 5 feet of the poisoned creature must succeed on a DC 13 Dexterity saving throw or be poisoned until the end of its turn.