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5ead/monsters/md/tome_of_beasts_2023/risenreaver-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Risen Reaver

Large Undead Chaotic Evil

  • Armor Class: 15 (studded leather)
  • Hit Points: 168 (16d10 + 80)
  • Speed: walk 40 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2023, page 309
STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 20 (+5) 9 (-1) 7 (-2) 6 (-2)
  • Saving Throws: Dex +6
  • Skills: Perception +1
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 120 ft., passive perception 11
  • Languages: the languages it knew in life

Special Abilities

  • Blood Sense: The risen reaver can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
  • Undead Nature: The risen reaver doesn't require air, food, drink, or sleep.

Actions

  • Multiattack: The risen reaver makes three Bladed Fist attacks.
  • Bladed Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Bonus Actions

  • Skitter: The risen reaver takes the Dash action.

Reactions

  • Infused Arsenal: When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours.