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5ead/monsters/md/tome_of_beasts_2023/ravenfolkscout-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Ravenfolk Scout

Medium Humanoid Neutral

  • Armor Class: 14 (studded leather)
  • Hit Points: 27 (6d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2023, page 304
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 15 (+2) 12 (+1)
  • Saving Throws: Wis +4
  • Skills: Deception +3, Perception +6, Stealth +6
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages: Common, Feather Speech, Ravenfolk

Special Abilities

  • Mimicry: The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Actions

  • Peck: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
  • Rapier: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Ghost Wings: The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.